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You'Ve Been Played
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You'Ve Been Played : How Corporations, Governments and Schools Use Games to Control Us All

Book Details

Format Paperback / Softback
ISBN-10 1800751990
ISBN-13 9781800751996
Publisher Swift Press
Imprint Swift Press
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 21st, 2023
Print length 304 Pages
Weight 260 grams
Dimensions 19.70 x 12.90 x 2.10 cms
Product Classification: Popular culture
Ksh 2,350.00
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How games are being harnessed as instruments of exploitation – and what we can do about itWarehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.

How games are being harnessed as instruments of exploitation – and what we can do about it

Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet.

Points, badges and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.


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