Skip to main content
Cart 0
3D Engine Design for Virtual Globes
Click to zoom

Share this book

3D Engine Design for Virtual Globes

Book Details

Format Hardback
ISBN-10 1568817118
ISBN-13 9781568817118
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture GB
Country of Publication GB
Publication Date Jun 24th, 2011
Print length 516 Pages
Weight 1,246 grams
Dimensions 24.20 x 19.00 x 3.00 cms
KSh 22,500.00
Currently unavailable 0 in stock

Delivery Location

Delivery fee: Select location

Secure
Quality
Fast

Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

Get 3D Engine Design for Virtual Globes by Kevin Ring, Patrick Cozzi at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Taylor & Francis Inc and it has 516 pages.

Shopping Cart

Africa largest book store

Sub Total: