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3D Engine Design for Virtual Globes
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3D Engine Design for Virtual Globes

Book Details

Format Hardback or Cased Book
ISBN-10 1568817118
ISBN-13 9781568817118
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture GB
Country of Publication GB
Publication Date Jun 24th, 2011
Print length 516 Pages
Weight 1,246 grams
Dimensions 24.20 x 19.00 x 3.00 cms
Ksh 22,500.00
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Supported with code examples and the authors’ real-world experience, this book offers the first guide to engine design and rendering algorithms for virtual globe applications like Google Earth and NASA World Wind. The content is also useful for general graphics and games, especially planet and massive-world engines. With pragmatic advice throughout, it is essential reading for practitioners, researchers, and hobbyists in these areas, and can be used as a text for a special topics course in computer graphics.

Topics covered include:

  • Rendering globes, planet-sized terrain, and vector data
  • Multithread resource management
  • Out-of-core algorithms
  • Shader-based renderer design

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