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3D Games Programming
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3D Games Programming : Using DirectX 10 and Open GL

Book Details

Format Paperback / Softback
ISBN-10 1844808777
ISBN-13 9781844808779
Publisher Cengage Learning EMEA
Imprint Cengage Learning EMEA
Country of Manufacture GB
Country of Publication GB
Publication Date Oct 2nd, 2008
Print length 688 Pages
Weight 1,038 grams
Dimensions 24.60 x 18.90 x 2.20 cms
Product Classification: None
Ksh 18,950.00
Re-Printing 0 in stock

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Focuses on the different elements making up a 3-D first-person shooter game engine using a bottom-up approach. This book teaches how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes).
3D Game Programming focuses on all the elements making up a 3-D first-person shooter game engine using a bottom-up approach. By following the easy-to-read text, the reader will learn how to create his or her own next-generation 3-D game engine with support for vertex and pixel shading GPU techniques (via Cg and HLSL), dynamic lighting and shadowing (via stencil shadow volumes), geometric meshes, audio, artificial intelligence, physics, environmental reflections, refraction and advanced lighting techniques such as High Dynamic Range lighting.Dealing with the cross-platform programming of 3-D Games for both Linux/MacOS X (via OpenGL/GLUT) and Windows (via DirectX 10 or OpenGL/GLUT) platforms, this book bridges an existent rift in the game development community. In addition to covering these APIs in-depth, the reader is also introduced to other game programming topics such as game development techniques and methodologies, particle systems, shader-based special effects, physics-based animation and artificial intelligence, making this the most comprehensive game programming guide around.

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