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Action-First Learning
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Action-First Learning : Instructional Design Techniques to Engage and Inspire

Book Details

Format Paperback / Softback
ISBN-10 1957157925
ISBN-13 9781957157924
Publisher American Society for Training & Development
Imprint ATD Press
Country of Manufacture GB
Country of Publication GB
Publication Date May 29th, 2025
Print length 272 Pages
Weight 476 grams
Dimensions 15.10 x 22.90 x 2.00 cms
Ksh 5,400.00
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Game On! Action-Based Training Designs for Better LearningPassive learning just doesn’t cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and makes sure that knowledge and skills will stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. In Action-First Learning, educator and tech expert Karl M. Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning. The book includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning.

Game On! Action-Based Training Designs for Better Learning

Passive learning just doesn’t cut it in today’s evolving, competitive workplace. Research demonstrates that action-first learning works because it engages the mind immediately and ensures knowledge and skills stick. With a more diverse array of action-based training designs, organizations can motivate learners, provide hands-on, collaborative practice, and drive behavioral change. 

In Action-First Learning, educator and tech expert Karl Kapp covers nine distinct types of learning experiences in one volume—from card and board games, escape rooms, and branching scenarios to augmented reality and AI-powered coaching. He explains why each design works and how to choose, plan, and execute the right kind of project for your goals.

The book also includes a chapter by instructional designer Amy Pape about how to improve action-first learning through accessibility and another by L&D expert Kevin Thorn on the use of comics in action-first learning. Each chapter includes a detailed case study, a design checklist, and tips on how to leverage AI in the creation of action-first learning.


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