Computer Graphics Programming in Opengl With C++
Book Details
Format
Hardback or Cased Book
ISBN-10
1501522590
ISBN-13
9781501522598
Publisher
De Gruyter
Imprint
De Gruyter
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Mar 9th, 2024
Print length
568 Pages
Weight
1,226 grams
Product Classification:
Computer programming / software developmentComputer programming / software engineering
Ksh 12,650.00
Werezi Extended Catalogue
0 in stock
Delivery Location
Delivery fee: Select location
Secure
Quality
Fast
Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy.
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.
Get Computer Graphics Programming in Opengl With C++ by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by De Gruyter and it has pages.