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Computer Graphics Programming in Opengl With C++
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Computer Graphics Programming in Opengl With C++

Book Details

Format Hardback or Cased Book
ISBN-10 1501522590
ISBN-13 9781501522598
Publisher De Gruyter
Imprint De Gruyter
Country of Manufacture GB
Country of Publication GB
Publication Date Mar 9th, 2024
Print length 568 Pages
Weight 1,226 grams
Ksh 12,650.00
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Includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy.
This updated edition includes step-by-step instruction on modern OpenGL 4.0+ GLSL shader programming with C++, along with the theoretical foundations of 3D computer graphics. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, noise maps, water, and stereoscopy. This new edition includes expanded coverage of camera control, refraction, and a new chapter on ray tracing with bounding volume hierarchies for complex models. The companion files include all the source code, shaders, model files, skyboxes, etc., needed to run every example in the book.

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