Coordination Models and Languages : 18th IFIP WG 6.1 International Conference, COORDINATION 2016, Held as Part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016, Heraklion, Crete, Greece, June 6-9, 2016, Proceedings
1st ed. 2016
Book Details
Format
Paperback / Softback
Book Series
Lecture Notes in Computer Science
ISBN-10
3319395181
ISBN-13
9783319395180
Edition
1st ed. 2016
Publisher
Springer International Publishing AG
Imprint
Springer International Publishing AG
Country of Manufacture
CH
Country of Publication
GB
Publication Date
Jun 27th, 2016
Print length
279 Pages
Product Classification:
Software EngineeringDistributed systems
Ksh 8,100.00
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This book constitutes the proceedings of the 18th InternationalConference on Coordination Models and Languages, COORDINATION 2016, heldin Heraklion, Crete, Greece, in June 2016, as part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016. The 16 full papers included in this volume were carefully reviewed andselected from 44 submissions. The papers cover a wide range of topicsand techniques related to system coordination, including: programming andcommunication abstractions; communication protocols and behavioural types;actors and concurrent objects; tuple spaces; games, interfaces and contracts; information flow policies and dissemination techniques; and probabilistic modelsand formal verification.
This book constitutes the proceedings of the 18th International
Conference on Coordination Models and Languages, COORDINATION 2016, held
in Heraklion, Crete, Greece, in June 2016, as part of the 11th International Federated Conference on Distributed Computing Techniques, DisCoTec 2016.
The 16 full papers included in this volume were carefully reviewed and
selected from 44 submissions. The papers cover a wide range of topics
and techniques related to system coordination, including: programming and
communication abstractions; communication protocols and behavioural types;
actors and concurrent objects; tuple spaces; games, interfaces and contracts; information flow policies and dissemination techniques; and probabilistic models
and formal verification.
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