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Creating High-Quality Vegetation for Games
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Creating High-Quality Vegetation for Games

Book Details

Format Paperback / Softback
ISBN-10 1032785640
ISBN-13 9781032785646
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Apr 30th, 2025
Print length 10 Pages
Weight 374 grams
Dimensions 23.40 x 15.50 x 1.50 cms
Ksh 9,350.00
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This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

This is a start-to-finish guide on how to build high-quality vegetation for video games. The book gives readers the fundamentals of the craft and the skills needed to confidently create natural environments.

Chapters cover everything from planning and gathering references, creating natural-looking ground cover with lots of variety, and building trees procedurally, as well as how to set up a realistic wind shader before combining all assets into a scene in Unreal Engine 5.

This book will be of interest to all beginner and aspiring environment, and vegetation artists looking to learn how to create high-quality vegetation, as well as more experienced artists looking to hone their craft.


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