Fantasy World-Building : A Guide to Developing Mythic Worlds and Legendary Creatures
by
Mark Nelson
Book Details
Format
Paperback / Softback
ISBN-10
0486828654
ISBN-13
9780486828657
Publisher
Dover Publications Inc.
Imprint
Dover Publications Inc.
Country of Manufacture
US
Country of Publication
GB
Publication Date
Mar 29th, 2019
Print length
160 Pages
Weight
506 grams
Dimensions
27.70 x 21.10 x 0.90 cms
Ksh 3,800.00
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A comics and gaming art veteran provides scores of images and step-by-step examples to illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings and their environments and stories.
When artists and designers explore or create a fictional setting, the milieu must be completely fleshed out, explained, and designed. In this book, comic and gaming art veteran Mark A. Nelson explores and demonstrates his methods for fashioning visually stunning, believable environments for fantasy creatures and characters. Scores of images and step-by-step examples illustrate how variation and experimentation lead to fresh, original designs for otherworldly beings, their environments, and their stories.
Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material illustrators, comic artists, and writers will take a lively interest in this source of inspiration and practical knowledge.
"In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It''s Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn''t Exist by James Gurney, and, most definitely, Mark''s Fantasy World-Building." Muddy Colors
Nelson discusses how to find ideas and borrow from history to add the strength of realism to a fantasy world. In describing the best ways to establish a habitat, he offers specifics about climate, terrain, flora, and wildlife. He shares insights into founding societies in terms of their means of survival, manner of warfare, spiritual practices, style of dress, and levels of technology. All visual creatives who work with imaginative material illustrators, comic artists, and writers will take a lively interest in this source of inspiration and practical knowledge.
"In sixteen breezy-yet-surprisingly-concise chapters he covers everything from visual problem solving to spirituality to warfare to transportation, not with the idea of giving the reader lessons to copy by rote but rather as prompts to develop their own original concepts. If I were suggesting three books every budding artist should have at their fingertips they would be Figure Drawing for All It''s Worth by Andrew Loomis, Imaginative Realism: How to Paint What Doesn''t Exist by James Gurney, and, most definitely, Mark''s Fantasy World-Building." Muddy Colors
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