Cart 0
For the Win, Revised and Updated Edition
Click to zoom

Share this book

For the Win, Revised and Updated Edition : The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact

Book Details

Format Paperback / Softback
ISBN-10 1613631057
ISBN-13 9781613631058
Publisher Wharton Digital Press
Imprint Wharton Digital Press
Country of Manufacture GB
Country of Publication GB
Publication Date Nov 10th, 2020
Print length 277 Pages
Weight 216 grams
Dimensions 13.90 x 21.70 x 1.20 cms
Ksh 2,500.00
Werezi Extended Catalogue Delivery in 28 days

Delivery Location

Delivery fee: Select location

Delivery in 28 days

Secure
Quality
Fast
"A QUICK BUT THOUGHTFUL LOOK INTO THE PROS AND CONS OF GAMIFICATION…."-Daniel H. Pink, Author, Drive Why can't life-and business-be fun? For thousands of years, we've created things called games that tap the tremendous psychic power of fun. In a revised and updated edition of For the Win: The Power of Gamification and Game Thinking in Business, Education, Government, and Social Impact, authors Kevin Werbach and Dan Hunter argue that applying the lessons of gamification could change your business, the way you learn or teach, and even your life. Werbach and Hunter explain how games can be used as a valuable tool to address serious pursuits like marketing, productivity enhancement, education, innovation, customer engagement, human resources, and sustainability. They reveal how, why, and when gamification works-and what not to do. Discover the successes-and failures-of organizations that are using gamification: How a South Korean company called Neofect is using gamification to help people recover from strokes;How a tool called SuperBetter has demonstrated significant results treating depression, concussion symptoms, and the mental health harms of the COVID-19 pandemic through game thinking; How the ride-hailing giant Uber once used gamification to influence their drivers to work longer hours than they otherwise wanted to, causing swift backlash. The story of gamification isn't fun and games by any means. It's serious. When used carefully and thoughtfully, gamification produces great outcomes for users, in ways that are hard to replicate through other methods. Other times, companies misuse the "guided missile" of gamification to have people work and do things in ways that are against their self-interest. This revised and updated edition incorporates the most prominent research findings to provide a comprehensive gamification playbook for the real world.

Get For the Win, Revised and Updated Edition by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Wharton Digital Press and it has pages.

Mind, Body, & Spirit

Price

Ksh 2,500.00

Shopping Cart

Africa largest book store

Sub Total:
Ebooks

Digital Library
Coming Soon

Our digital collection is currently being curated to ensure the best possible reading experience on Werezi. We'll be launching our Ebooks platform shortly.