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Foundations of Physically Based Modeling and Animation
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Foundations of Physically Based Modeling and Animation

Book Details

Format Paperback / Softback
ISBN-10 0367658208
ISBN-13 9780367658205
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Sep 30th, 2020
Print length 404 Pages
Weight 750 grams
Ksh 9,400.00
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Computer games, animation and modeling all have a common root in physics. It is only through the application of physics and mathematics that computer generated characters and objects can come to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical, algorithmic, and numeric

Physics forms the basis for many of the motions and behaviors seen in both the real world and in the virtual worlds of animated films, visual effects, and computer games. By describing the underlying physical principles and then creating simulations based on these principles, these computer-generated worlds are brought to life. Physically Based Modeling and Animation goes behind the scenes of computer animation and details the mathematical and algorithmic foundations that are used to determine the behavior underlying the movement of virtual objects and materials. Dr. Donald House and Dr. John Keyser offer an approachable, hands-on view of the equations and programming that form the foundations of this field. They guide readers from the beginnings of modeling and simulation to more advanced techniques, enabling them to master what they need to know in order to understand and create their own animations





  • Emphasizes the underlying concepts of the field, and is not tied to any particular software package, language, or API.


  • Develops concepts in mathematics, physics, numerical methods, and software design in a highly integrated way, enhancing both motivation and understanding.


  • Progressively develops the material over the book, starting from very basic techniques, and building on these to introduce topics of increasing complexity.


  • Motivates the topics by tying the underlying physical and mathematical techniques directly to applications in computer animation.

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