Book Details
Format
Paperback / Softback
ISBN-10
1683926277
ISBN-13
9781683926276
Edition
2 Revised edition
Publisher
Mercury Learning & Information
Imprint
Mercury Learning & Information
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 22nd, 2021
Print length
338 Pages
Weight
771 grams
Product Classification:
Reference worksDigital and Information technology: general topicsInformation technology: general issuesComputer games / online games: strategy guidesComputer games / online games: strategy guides / companion worksGames development & programmingGames development and programming
Ksh 11,250.00
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This book will guide you through the basic game development process using Python, covering game topics including graphics, sound, artificial intelligence, animation, game engines, etc. Real games are created as you work through the text and significant parts of a game engine are built and made available for download. New chapters on card games and a side-scroller. The companion files contain all of the resources described in the book, e.g., example code, game assets, video/sound editing software, and color figures. Instructor resources are available for use as a textbook.
Features:
- Teaches basic game development concepts using Python including graphics, sound, artificial intelligence, animation, game engines, collision detection, Web-based games, and more
- Includes code samples using Pygame
- Features new chapters on card games (Ch.11) and building a side-scrolling game (Ch.12)
- Includes a companion disc with example code, games assets, and color figures
Get Game Development Using Python by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Mercury Learning & Information and it has pages.