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Game Physics Pearls
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Game Physics Pearls

Book Details

Format Hardback or Cased Book
ISBN-10 1568814747
ISBN-13 9781568814742
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture US
Country of Publication GB
Publication Date Jul 23rd, 2010
Print length 368 Pages
Weight 640 grams
Dimensions 23.20 x 16.00 x 2.40 cms
Product Classification: Games development & programming
Ksh 26,100.00
Werezi Extended Catalogue 0 in stock

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Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book collects practical articles in the area of game physics.

Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications.

The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.


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