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GPU Pro 6
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GPU Pro 6 : Advanced Rendering Techniques

Book Details

Format Hardback or Cased Book
ISBN-10 1482264617
ISBN-13 9781482264616
Publisher Apple Academic Press Inc.
Imprint Apple Academic Press Inc.
Country of Manufacture CA
Country of Publication GB
Publication Date Sep 11th, 2015
Print length 588 Pages
Weight 1,400 grams
Dimensions 20.20 x 24.40 x 2.90 cms
Ksh 16,450.00
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The sixth edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful to beginners and seasoned game and graphics programmers alike. Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6 assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. The book covers advanced rendering techniques that run on the DirectX or OpenGL run-times, as well as any other run-time with any language available.

The latest edition of this bestselling game development reference offers proven tips and techniques for the real-time rendering of special effects and visualization data that are useful for beginners and seasoned game and graphics programmers alike.

Exploring recent developments in the rapidly evolving field of real-time rendering, GPU Pro6: Advanced Rendering Techniques assembles a high-quality collection of cutting-edge techniques for advanced graphics processing unit (GPU) programming. It incorporates contributions from more than 45 experts who cover the latest developments in graphics programming for games and movies.

The book covers advanced rendering techniques that run on the DirectX or OpenGL runtimes, as well as on any other runtime with any language available. It details the specific challenges involved in creating games across the most common consumer software platforms such as PCs, video consoles, and mobile devices.

The book includes coverage of geometry manipulation; rendering techniques, handheld devices programming, effects in image space, shadows, 3D engine design, graphics-related tools, and environmental effects. It also includes a dedicated section on general purpose GPU programming that covers CUDA, DirectCompute, and OpenCL examples.

In color throughout, GPU Pro6 presents ready-to-use ideas and procedures that can help solve many of your daily graphics programming challenges. Example programs with downloadable source code are also provided on the book’s CRC Press web page.


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