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Graphics Shaders
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Graphics Shaders : Theory and Practice, Second Edition

Book Details

Format Hardback or Cased Book
ISBN-10 1568814348
ISBN-13 9781568814346
Publisher Taylor & Francis Inc
Imprint A K Peters
Country of Manufacture US
Country of Publication GB
Publication Date Nov 8th, 2011
Print length 492 Pages
Weight 1,242 grams
Dimensions 24.30 x 20.00 x 2.80 cms
Ksh 17,200.00 Werezi Extended Catalogue

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Draws on examples from OpenGL and OpenGL Shading Language to present a full explanation of how to program graphics shaders effectively for use in art, animation, gaming and visualization.

Highly recommended by CHOICE (December 2009), the first edition of Graphics Shaders: Theory and Practice has proven to be a popular choice for shaders courses at universities and conferences. Incorporating changes in the OpenGL syntax, this second edition provides an engaging and accessible introduction to the latest developments in graphics shaders. The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge readers to extend the examples. Sample source code for many of the book’s examples is available on a companion website.


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