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Invent Your Own Computer Games with Python, 4e
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Invent Your Own Computer Games with Python, 4e

Book Details

Format Paperback / softback
ISBN-10 1593277954
ISBN-13 9781593277956
Publisher No Starch Press,US
Imprint No Starch Press,US
Country of Manufacture CN
Country of Publication GB
Publication Date Dec 16th, 2016
Print length 376 Pages
Weight 714 grams
Dimensions 23.50 x 17.90 x 2.30 cms
KSh 6,500.00
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Invent Your Own Computer Games with Python teaches you how to make your own versions of classic computer games.
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language even if you ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: Combine loops, variables, and flow control statements into real working programs Choose the right data structures for the job, such as lists, dictionaries, and tuples Add graphics and animation to your games with the pygame module Handle keyboard and mouse input Program simple artificial intelligence so you can play against the computer Use cryptography to convert text messages into secret code Debug your programs and find common errors As you work through each game, you ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

Get Invent Your Own Computer Games with Python, 4e by Al Sweigart at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by No Starch Press,US and it has 376 pages.

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