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Machine-Created Culture
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Machine-Created Culture : Essays on the Archaeology of Digital Things and Places

Book Details

Format Hardback or Cased Book
ISBN-10 180539570X
ISBN-13 9781805395706
Publisher Berghahn Books
Imprint Berghahn Books
Country of Manufacture GB
Country of Publication GB
Publication Date Jul 1st, 2024
Print length 136 Pages
Weight 354 grams
Dimensions 23.50 x 16.00 x 1.50 cms
Ksh 16,550.00
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Machine-Created Culture offers archaeologists of any level new ways of interpreting electronic and digital artifacts, sites, and landscapes. Playfully told through the misadventures of a reluctant digital archaeologist, this book gently leads readers into emerging topics including quantum archaeology, entropy, psychogeography, complexity science, and more.
Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.

Archaeology can be weird and fun, especially the digital kind. Readers of archaeology, media studies, and game studies are introduced to the wild-and-wooly side of digital archaeology: artifacts, sites, and landscapes contained within—and supporting—interactive digital built environments. Follow your guide, the reluctant digital archaeologist Charlie, to disappear into the weeds of post-landscapes, non-place cultural spaces, persistent digital spaces, software citizenship, machine-created culture, digital drift, technofossils, quantum archaeology, archaeological time, singularities, complexity and retrocausality, noise, and more. These bite-sized chapters offer new ways of interpreting humanity’s blossoming digitalia, an archaeology done at the source of creation, use, and abandonment of our electronic selves.


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