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Procedural Content Generation in Games
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Procedural Content Generation in Games

1st ed. 2016

Book Details

Format Hardback or Cased Book
ISBN-10 3319427148
ISBN-13 9783319427140
Edition 1st ed. 2016
Publisher Springer International Publishing AG
Imprint Springer International Publishing AG
Country of Manufacture CH
Country of Publication GB
Publication Date Oct 26th, 2016
Print length 237 Pages
Weight 542 grams
Dimensions 24.20 x 16.00 x 2.10 cms
Ksh 10,800.00
Werezi Extended Catalogue 0 in stock

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This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. 

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.


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