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Shareware Heroes
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Shareware Heroes : The renegades who redefined gaming at the dawn of the internet

Book Details

Format Paperback / Softback
ISBN-10 1800181744
ISBN-13 9781800181748
Publisher Boundless Publishing Group Ltd
Imprint Unbound
Country of Manufacture GB
Country of Publication GB
Publication Date Aug 18th, 2022
Print length 352 Pages
Weight 338 grams
Dimensions 12.90 x 19.70 x 3.10 cms
Product Classification: Games development & programming
Ksh 2,350.00
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Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history. Shareware Heroes: The renegades who redefined gaming at the dawn of the internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware's major players - the likes of id Software, Apogee, and Epic MegaGames - through to the significance of shareware for the 'forgotten' systems - the Mac, Atari ST, Amiga - when commercial game publishers turned away from them. This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-'em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

Shareware Heroes is a comprehensive, meticulously researched exploration of an important and too-long overlooked chapter in video game history

Shareware Heroes: Independent Games at the Dawn of the Internet takes readers on a journey, from the beginnings of the shareware model in the early 1980s, the origins of the concept, even the name itself, and the rise of shareware''s major players – the likes of id Software, Apogee, and Epic MegaGames – through to the significance of shareware for the ‘forgotten’ systems – the Mac, Atari ST, Amiga – when commercial game publishers turned away from them.

This book also charts the emergence of commercial shareware distributors like Educorp and the BBS/newsgroup sharing culture. And it explores how shareware developers plugged gaps in the video gaming market by creating games in niche and neglected genres like vertically-scrolling shoot-''em-ups (e.g. Raptor and Tyrian) or racing games (e.g. Wacky Wheels and Skunny Kart) or RPGs (God of Thunder and Realmz), until finally, as the video game market again grew and shifted, and major publishers took control, how the shareware system faded into the background and fell from memory.

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