Spellbinders: Break the Game
Book Details
Format
Hardback or Cased Book
ISBN-10
0593482751
ISBN-13
9780593482759
Publisher
Random House USA Inc
Imprint
Random House Inc
Country of Manufacture
US
Country of Publication
GB
Publication Date
Jun 18th, 2024
Print length
400 Pages
Weight
488 grams
Dimensions
14.60 x 21.70 x 3.40 cms
Product Classification:
Children's / Teenage fiction & true stories
Ksh 2,350.00
Werezi Extended Catalogue
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3 copies in stock
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Fast
It takes more than magic to make a hero, in the next installment of this hilarious and epic illustrated series. One not-so-chosen champion and his mystical friends must cross the multiverse and harness a dangerous power to defeat a mysterious new enemy.
"My favorite new fantasy series.
Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isnt happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can''t wait to get back into hero mode.
Someone is after all the Spellbinders books, which grant the users including Ben epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Bens idea of a totally awesome spring break, its tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
"My favorite new fantasy series.
Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isnt happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can''t wait to get back into hero mode.
Someone is after all the Spellbinders books, which grant the users including Ben epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Bens idea of a totally awesome spring break, its tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
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