Spellbinders: Break the Game
Book Details
Format
Paperback / Softback
ISBN-10
0593482786
ISBN-13
9780593482780
Publisher
Random House USA Inc
Imprint
Random House Inc
Country of Manufacture
US
Country of Publication
GB
Publication Date
May 6th, 2025
Print length
416 Pages
Weight
274 grams
Dimensions
19.20 x 13.20 x 2.70 cms
Product Classification:
Children's / Teenage fiction & true stories
Ksh 1,450.00
Werezi Extended Catalogue
Delivery in 14 days
1 copies in stock
Delivery Location
Delivery fee: Select location
Delivery in 14 days
Secure
Quality
Fast
It takes more than magic to make a hero, in the next installment of this hilarious and epic illustrated series. One not-so-chosen champion and his mystical friends must cross the multiverse and harness a dangerous power to defeat a mysterious new enemy.
"My favorite new fantasy series.
Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isnt happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can''t wait to get back into hero mode.
Someone is after all the Spellbinders books, which grant the users including Ben epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Bens idea of a totally awesome spring break, its tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
"My favorite new fantasy series.
Max Brallier, #1 New York Times bestselling author of the Last Kids on Earth series
After leveling up from basement roleplaying games to saving an entire magical realm, 12-year-old Ben isnt happy returning to his ordinary life of homework and chores. So when his very un-magical LARP session is crashed by monstrous frog-men from another dimension, he can''t wait to get back into hero mode.
Someone is after all the Spellbinders books, which grant the users including Ben epic reality-shifting powers. Ben, Niara, Merv, Drake, and their new friend Agnes must embark on an epic quest to save the books and their owners. But while hopping across different realms may be Bens idea of a totally awesome spring break, its tough to be an ordinary kid among extraordinary heroes. Especially when fighting for the fate of the universe seems to consist mostly of finding fun new ways to get them all killed, from zombie rats to pool noodle squids, to a mysterious Big Bad controlling everything from behind the scenes. How do you win the game when someone else is rolling the dice?
Get Spellbinders: Break the Game by at the best price and quality guaranteed only at Werezi Africa's largest book ecommerce store. The book was published by Random House USA Inc and it has pages.