The Invisible Hand in Virtual Worlds : The Economic Order of Video Games
Book Details
Format
Hardback or Cased Book
ISBN-10
1108839711
ISBN-13
9781108839716
Publisher
Cambridge University Press
Imprint
Cambridge University Press
Country of Manufacture
GB
Country of Publication
GB
Publication Date
Feb 3rd, 2022
Print length
262 Pages
Weight
480 grams
Dimensions
16.10 x 23.70 x 2.20 cms
Ksh 15,850.00
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Studies how games provide a unique space to study economic behavior. It combines theory with gaming practice to look at the economics of virtual worlds and the game industry. Long-established ideas about the benefits of the division of labor and trade and new work on the evolution of social institutions and governance are explored.
Video games aren''t merely casual entertainment: they are the heart of one of the fastest-growing media industries in the world, and a cultural phenomenon in their own right. Gaming has evolved from a niche pastime into a global business that rivals film and television, creating, in the process, new art forms and social arenas and have become the subject of endless public debate. This book shows that games also provide a unique space in which to study economic behavior. Games, more than any other form of media, demonstrate the power and creative potential of human choice - an idea that''s also the foundation of economic thinking. Whether it''s developing trade relations, or the use of money, or even complex legal institutions, virtual worlds provide a captivating and entertaining arena for studying economic behavior in its most dynamic forms. The overarching theme of the volume is the economic order that governs virtual worlds, and the many ways individuals work together, often without knowing it, to govern their social relations in digital space.
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