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Unity 3D and PlayMaker Essentials
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Unity 3D and PlayMaker Essentials : Game Development from Concept to Publishing

Book Details

Format Paperback / Softback
ISBN-10 1138921777
ISBN-13 9781138921771
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Jul 25th, 2016
Print length 482 Pages
Weight 1,102 grams
Dimensions 18.40 x 25.50 x 2.40 cms
Ksh 11,900.00
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This book provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed. Topics are presented in building-block fashion until you have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Through using a gradually completed design document, you will become able to understand how to make a game as well as create one of your own by the end of this book.

In introducing new students to video game development, there are two crucial components to consider: design and implementation. Unity 3D and PlayMaker Essentials: Game Development from Concept to Publishing provides theoretical background on topics such as characters, stories, level design, interface design, audio, game mechanics, and tools and skills needed.

Each chapter focuses on a specific topic, with topics building upon each other so that by the end of the book you will have looked into all the subjects relevant to creating your own game. The book transitions from discussion to demonstrations of how to implement techniques and concepts into practice by using Unity3D and PlayMaker. Download boxes are included throughout the book where you can get the version of the game project under discussion or other content to add to the project, as well as any supplementary video tutorials that have been developed.

Addressing both theoretical and practical aspects, Unity 3D and PlayMaker Essentials enables you to understand how to create a game by having you make a game. By gradually completing your own design document through the course of the book, you will become familiar with core design principles while learning the practical skills needed to bring your unique game to life.


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