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Video Game Law
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Video Game Law : Everything you need to know about Legal and Business Issues in the Game Industry

Book Details

Format Hardback or Cased Book
ISBN-10 1138058491
ISBN-13 9781138058491
Publisher Taylor & Francis Ltd
Imprint CRC Press
Country of Manufacture GB
Country of Publication GB
Publication Date Jun 20th, 2018
Print length 254 Pages
Weight 684 grams
Dimensions 18.40 x 26.00 x 2.30 cms
Product Classification: Entertainment & media law
Ksh 12,600.00
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Written by the most prominent, soughtafter, and respected video game attorneys in the country, the authors break down the laws every game developer needs to know to better protect their company and their intellectual property.

Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company.


KEY FEATURES:
• Provides a solid understanding of intellectual property (IP) concepts and laws, including
copyright, trademark, trade secret, and other protections that apply to video games and
how each can be employed to protect a company’s unique and valuable IP
• Explores cutting edge legal issues that affect the gaming industry, including gambling,
virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and
relevant piracy laws
• Provides an overview of legal and privacy vocabulary and concepts needed to navigate
and succeed in an industry that is constantly growing and evolving
• Provides illustrative examples and legal concepts from the video game industry in every
chapter


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